![]() The PDKR/PKDR/PDRK routes, known as "hybrid" routes, visit Wrecked Ship early, then do a two-pass run through Norfair as seen in KPDR. You will also consistently have more Super Missiles entering Norfair, which will make drops less of an issue on the path to Ridley, and will have the option to acquire Kraid's Energy Tank, which will allow you to have three Energy Tanks for Lower Norfair, and potentially skip later Energy Tanks such as Ridley's and Botwoon's. The obvious benefit of defeating Kraid before Ridley is that you will have Varia Suit, which will significantly reduce the amount of energy required to Gravity Jump into Lower Norfair. For these reasons, in the PKRD route, compared to the PRKD route, about six seconds are lost due to the lack of Speed Booster for Kraid's Lair, and another six seconds are lost (potentially more or less due to the variability of drops) due to having to find some other means to acquire Super Missiles after Ridley. With the PRKD route, the purpose of visiting Kraid's Lair after Lower Norfair is not only because it is faster to take care of with Speed Booster equipped than without, but because it (in particular, Mini-Kraid) serves as a great way to refill Super Missiles. Much of the timesave comes from completing all of Norfair in a single pass, but this is offset by many of the individual rooms being slower due to the equipment loadout, such as navigating Wrecked Ship without Speed Booster, and Lower Norfair without Plasma Beam and Space Jump.Ī PKRD (Phantoon, Kraid, Ridley, Draygon) route is considered a slightly safer alternative to PRKD that is only roughly 12 seconds slower. In order to realize the route's timesave, runners must have sufficient mastery of the techniques required for the route. Many experienced players would not recommend that you use the PRKD route until you have at least achieved a time below 50 minutes in the category with the KPDR route. The PRKD route is faster than the KPDR route by roughly 85 seconds in real time (and equal Real Time runs are slower by a similar amount in game time in comparison) however, it is similar in difficulty to 14%, and is not recommended to begin with. The KPDR route is highly recommended for beginners, since it is considered a much easier route to survive in. The two primary routes runners use are KPDR (Kraid, Phantoon, Draygon, Ridley), and PRKD (Phantoon, Ridley, Kraid, Draygon). The main differentiating factor in routing Any% is the boss order, notated by the first letter of each boss. See the Timing page for information about when the run starts and ends. ![]() You can create such a file by letting the intro play, then resetting once Samus has landed in Ceres Station. ![]() All exploits are done with the intention of working around the general design of the game, not the programming and/or its oversights.Īll any% runs should start by using a 0:00 file that has skipped the intro. The heart and soul of the traditional any% category is to encapsulate the feeling it was to go through the game after first play and try to go through it as fast as possible. No Abuse of Space/Time Beam or its variants Stays within the boundaries of the map and limits the use of clips to entirely in boundary use (Wrecked Ship ceiling clip, Zebetite Skip) ![]() Defeats the main four bosses depicted in the statues blocking entrance to Tourian (Kraid, Phantoon, Draygon, Ridley) and goes on to defeat Mother Brain as well and go through the escape sequence. This description of the category was written by Garrison, as quoted by Zoast on SpeedDemosArchive:ĭefinition for Traditional style Super Metroid any%: As indicated above, this category involves defeating all major bosses as fast as possible without the use of Out of Bounds, the Golden Torizo code, or the Space Time Beam. Any% is the most popular category for Super Metroid.
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